Jagged Alliance 3 features a drop-in/drop-out co-op mode for two players that allows you each to hire and control your own squad of mercs from a common pool of funds. Livewire, my hacker, is written as an almost exasperating stereotype of a snarky college student, but her practicality occasionally opened up some new options for me in quest dialogue when I had her on my team. He's not even supposed to be here today! But his character trait causes him to make the whole squad feel inspired when he makes a tough shot and is surprised by his own competence. ![]() My Canadian medic, Michael "M.D." Dawson's whole schtick is that he's very timid and self-conscious. ![]() While I might not have always found the archetypes they were based on especially entertaining, I did like that they weren't just an endless procession of mostly indistinguishable grunts. One area where Jagged Alliance has always differed from its cousins like XCOM is that most of the available mercs are pre-written characters instead of blank slates, and come with a distinct personality and visual style.
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